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(f) Use of Payment Card Account Data. You must not request or use a payment card account number for any purpose other than for a Transaction. You must not use payment card account numbers or payment card Transaction data other than as Law, the Card Network Rules and this Agreement permit. You must not store the card verification value (or similar security code) data after card authorisation.
At first, the engine relied completely on software rendering, meaning the graphics calculations were handled by the central processing unit (CPU).[4] However, over time, it was able to take advantage of the capabilities provided by dedicated graphics cards, focusing on the Glide API, specially designed for 3dfx accelerators.[11][12] While OpenGL and Direct3D were supported, they reported a slower performance compared to Glide due to their deficiency in texture management at the time.[13][14] Sweeney particularly criticized the quality of OpenGL drivers for consumer hardware, describing them as \"extremely problematic, buggy, and untested\", and labeled the code in the implementation as \"scary\" as opposed to the simpler and cleaner support for Direct3D.[13] With regard to audio, Epic employed the Galaxy Sound System, a software created in assembly language that integrated both EAX and Aureal technologies, and allowed the use of tracker music, which gave level designers flexibility in how a game soundtrack was played at a specific point in maps.[15][16][17] Steve Polge, the author of the Reaper Bots plugin for Quake, programmed the artificial intelligence system, based on knowledge he had gained at his previous employer IBM designing router protocols.[18][19] 1e1e36bf2d